Date: June 2012

Project: 3d Waterfall Render (Blender)

Client: personal project

This was the last – but definitely not the least – of a series of 3d renders I produced using the Blender 3d suite while completing the Nature Academy tutorial series. It contains hundreds of thousands of particles, about 30 compositing nodes, multiple light systems, a couple of million polygons, a smoothed particle hydrodynamics fluid simulation and a number of other neat techniques. I’m quite happy with the result.