Date: August 2011

Project: Splash!

Client: personal project

This was the first image I created with the fancy GPU-accelerated, physically unbiased Luxrender external renderer for Blender. The fluid was created with Blender Smoothed Particle Hydrodynamics, while the rest of the scene was taken from/derived from the Blender Guru tutorial series (although all of the modelling, texturing, scenery etc. was created by me).