Date: August 2011
Project: Tasty Donuts 3d Render (Illustration)
Client: personal project
This is another Blender Guru tutorial which left me feeling very hungry. The purpose of this tutorial was to play around with Blender’s physically-unbiased GPU-accelerated renderer Cycles. There were several cool techniques I took away from this tutorial as well, such as the use of Blender’s Smoothed Particle Hydrodynamics fluid system to generate the icing, and the use of vertex groups weights painting to place a group of concentrated sprinkle particles on the icing.